![]() It is significantly more efficient and accurate than Microsoft's emulated jank.īut by all accounts, what you're seeing in my software screenshots are in-fact software rendered Half Life as it would have been viewed on Windows 7 and earlier systems, with the same high performance and accurate visuals. It dynamically converts all DirectDraw calls into a D3D11 call which the GPU can handle. With the 3rd party program "DGVoodoo 2", you can get back hardware acceleration for software rendering. This is why OpenGL runs better for you than software, because OpenGL is operating system agnostic and is always hardware accelerated. This means any software renderer ran on Windows 8 and later is emulated. I have to use this because starting in Windows 8, Microsoft deprecated native hardware accelerated DirectDraw support. It's only D3D11 because I am using a Direct Draw wrapper. Also that is direct3d not actually software mode I dunno, opengl runs better on my computer and software mode has lots of issues including with lighting. Originally posted by Kurai Shidosha:Modern Valve blows. Good think I kept the WON version (in the Half Life Generation aka the Blue Box) Originally posted by Ikagura:Thanks, I like the pixelly version of the textures You'll get back 5.1 surround sound and proper EAX/A3D, overbright lighting for HDR like effect, and no censorship on characters. I'd get a hold of the disc copy and patch it to the latest version of WON. Hell, I wouldn't even recommend the Steam version of it. You'd be doing yourself a great disservice by playing this game in OpenGL today. Certain objects in the game use the latter for their textures and this makes the textures look HORRIBLE on OpenGL. ![]() Example of a non-power of 2 texture: 128x256. Example of a power of 2 texture: 256x256. OpenGL has a bug where it applies a terrible filter to textures that are not a power of 2. It also has aggressive bloom and dirty lens effects, also on by default. Sadly, they fail on a massive scale and playing this game in OpenGL will greatly compromise texture clarity even when using gl_nearest texture filtering. Half-Life: Ray Traced disables texture filtering by result, giving the look of playing in software mode back before you got a 3D graphics card. If Valve wasn't such an incompetent company, yes OpenGL would be the prefered renderer. Use Opengl instead, and if you want pixels use "gl_texturemode gl_nearest" to disable texture filtering Thanks, I like the pixelly version of the textures Originally posted by cd5ssmffan:Don't use software mode, it's buggy.
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